Kyle Anderson - Honours

Honoured to be here

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The final production of my honours project film. Character model is from Learning Autodesk Maya 2008: The Modeling and Texturing Handbook DVD.

This production aimed to explore how set design and lighting would influence characterisation within an environment. The story shows Clyde, an underprivileged child, using his imagination to change the world around him to a more comfortable setting.

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Finished rendering this morning so decided to post a few of the more up to date images up. Just working on getting the film compiled and edited. That’ll go up when its finished.

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Renders of my final designs for my house and various room characterisations. The colours and lighting designs are pretty much final and now its on to the animation. Character model from Autodesk Modelling & Animation Handbook.

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Progress for the house. Just a couple of basic lights are used and some simple texturing. Near enough finished with the modelling, and i think the house looks rough enough.

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Progress for the ‘poor’ room. Basic lighting just to give a bit of depth, along with some placeholder texturing.

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Final(?) Script Redraft

1. EXT. CLYDE’S HOUSE – MIDDAY

 

A two storey house sits behind a small patch of withering grass. A short battered fence with a rickety gate confines the area from the street. A short paved path leads up to the weather-beaten front door. The house looks fairly aged as the large stone foundations are decaying. A dull sky fits faultlessly with the dreary property. CLYDE, a typically optimistic 6 year old pops up.

 

NARRATOR

Meet CLYDE.

This is the house he lives in.

A rather unsightly looking house, isn’t it?

 

2. INT. CLYDE’S BEDROOM – MIDDAY

CLYDE sits cross-legged in the middle of his bedroom. CLYDE’S room is very basic. A dirty rabbit toy lays abandoned on the cold wooden floorboards beneath the bed. The room looks very desaturated and rigid. A bed sits square to the wall, a loose cover sheet is ravelled up across the mattress and the slender pillow sits creased and stale. The bedside cabinet sits bare, its contents lying on the floor. A solitary shelf hugs the corner wall holding a few scattered doodles on loose paper and a photo frame. Wallpaper is torn and patchy, suiting the window, barely transparent from all the dust and grime. The desk at the far end of the room sits below the window. Atop is a cracked fishbowl gathering dust, half filled with warmed water and a small TV, wires hanging loose tangled across the floor. Opposite the bed is a wardrobe, white paint flaking off. The left door is open, hanging loose from its lower hinge, and inside is nothing but empty coathangers. Near to the wardrobe is a scuffed and torn cardboard box. Toys are few and far between, misleading from the ‘TOY BOX’ scrawled on the front.

 

NARRATOR (CONT’D)

Oh dear. This doesn’t look much better, does it?

Luckily CLYDE has quite an imagination.

Let’s make this feel more like home.

 (CLICK OF FINGERS)

 

The bed disappears, a solid comfortable frame falls in its place, followed by a cushioned mattress, 2 plump pillows, a soft duvet and the rabbit toy fall neatly into place. The bedside cabinet drawer closes and the lampshade straightens itself off. The shelf fills with several books and comics.

(CLICK OF FINGERS)

 

The stool and TV disappear, as a comfortable chair slides under the desk and a flat-screen TV fixes to the corner wall. The broken window pieces refill the frame, the blind levels itself off and coils up to reveal the whole window. The goldfish bowl seals its crack, fills with water and the fish springs into life. The drawers of the desk correct themselves and slide back into place. A globe appears on the desk in place of the old TV.

(CLICK OF FINGERS)

 

The ‘toy box’ disappears and a solid wooden chest appears in its place, ‘CLYDE’ carved into the front. The box begins to overflow with toys. The toy car’s wheel fixes back onto the toy. The wardrobe door corrects itself and closes, as does the drawer.

 

NARRATOR (CONT’D)

One last thing.

(CLICK OF FINGERS)

The rug under CLYDE slides out from under him, and a new plush rug slides back in.

 

NARRATOR (CONT’D)

That’s better, don’t you think?

Sometimes, CLYDE’s imagination can really run riot.

 (CLICK OF FINGERS)

 

The room changes to a vibrant and colourful space. CLYDE’S imagination runs riot and the room becomes a playful wonderland. The bed changes to a racing-car bed. The school books change into a stack of comics and mountains of sketches and paintings. The fish bowl expands into a vibrant aquarium full of tropical fish swimming around. The globe begins to spin as planets begin to orbit around it and a rocket flies around the world. The wardrobe’s doors fly open to reveal a racing drivers suit hung inside and a helmet peeks out of the closet space. The toy chest pops into a treasure chest, lid closed. The box overflows with new toys as they push the lid ajar. Toy cars and trains drive around the floor space.

 

The room continues to come to life as CLYDE sits admiring his creation.

 

NARRATOR (CONT’D)

Such excitement, but it’s time for sleep, CLYDE.

(CLICK OF FINGERS)

 

The room changes to a very calm, peaceful and serene room. CLYDE is now down to a sound sleep. A pale blue cast in from the night sky fills the room. The furniture within the room change back from the imaginative world CLYDE had dreamt up and the moving items gently come to a stop.

 

NARRATOR (CONT’D)

Shhh… It’s getting late, best say good night.

Amazing what an imagination can do, isn’t it?

 

3. EXT CLYDE’S HOUSE - NIGHT

FADE OUT

END.

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Revised Script

1. EXT. CLYDE’S HOUSE – MIDDAY

 

A two storey house sits behind a small patch of withering grass. A short fence with a rusted gate confines the area from the street. A short paved path leads up to the weather-beaten front door. The house looks fairly aged as the large stone foundations are decaying. A dull sky fits faultlessly with the dreary property. CLYDE, a typically optimistic 6 year old pops up.

 

NARRATOR

Meet CLYDE.

This is the house he lives in.

A rather unsightly looking house, isn’t it?

 

2. INT. CLYDE’S BEDROOM – MIDDAY

CLYDE sits cross-legged in the middle of his bedroom. CLYDE’S room is very basic. A dirty rabbit toy lays abandoned on the cold wooden floorboards beneath the bed. The room looks very desaturated and rigid. A bed sits square to the wall, a loose cover sheet is ravelled up across the mattress and the slender pillow sits creased and stale. The bedside cabinet sits bare, its contents lying on the floor. A solitary shelf hugs the corner wall holding a few scattered doodles on loose paper and a photo frame. Wallpaper is torn and patchy, suiting the window, barely transparent from all the dust and grime. The desk at the far end of the room sits below the window. Atop is a cracked fishbowl gathering dust, half filled with warmed water and a small TV, wires hanging loose tangled across the floor. Opposite the bed is a wardrobe, white paint flaking off. The left door is open, hanging loose from its upper hinge, and inside is nothing but loose coathangers. Near to the wardrobe is a scuffed and torn cardboard box. Toys are few and far between, misleading from the ‘TOY BOX’ scrawled on the front.

 

NARRATOR (CONT’D)

Oh dear. This doesn’t look much better, does it?

 (CLICK OF FINGERS)

 

The room becomes filled with more toys. Still very basic, but all the broken furniture transforms into good as new. The rabbit toy is now sat snugly atop a comfortable bed, the covers neatly tucked in and two plump pillows at the head of the bed. The fallen items from the bedside cabinet arrange themselves neatly. A range of school books stack up on the shelf. Curtains fall from the railings each side of the gleaming clean window as it lets a flood of light pour into the room and the floor shines like newly laid vinyl. The wallpaper recoats and opens the room space. The fish bowl fills with water and a small goldfish emerges from behind the stones. A globe appears on the desk. The wardrobe door corrects itself and clothes fill the coathangers. The door slowly swings shut. The toy box grows into a beautifully carved wooden chest with ‘CLYDE’ inscribed on the front.

 

NARRATOR (CONT’D)

Now this feels more like home, don’t you think?

And I know CLYDE has quite an imagination.

(CLICK OF FINGERS)

 

The room changes to a vibrant and colourful space. CLYDE’S imagination runs riot and the room becomes a playful wonderland. The bed changes to a racing-car bed. The school books change into a stack of comics and mountains of sketches and paintings. The fish bowl expands into a vibrant aquarium full of tropical fish swimming around. The globe begins to spin as planets begin to orbit around it and a rocket flies around the world. The TV bursts into a huge flat screen, barely able to fit on the desk. The wardrobe’s doors fly open to reveal a racing drivers suit hung inside and a helmet peeks out of the closet space. The toy chest pops into a treasure chest, lid closed. The box overflows with new toys as they push the lid ajar. Toy cars and trains drive around the floor space.

 

The room continues to come to life as CLYDE sits admiring his creation.

 

NARRATOR (CONT’D)

Such excitement, but it’s time for sleep, CLYDE.

(CLICK OF FINGERS)

 

The room changes to a very calm, peaceful and serene room. CLYDE is now down to a sound sleep. A pale blue cast in from the night sky fills the room. The furniture within the room change back from the imaginative world CLYDE had dreamt up and the moving items gently come to a stop.

 

NARRATOR (CONT’D)

Shhh… It’s getting late, best say good night.

Amazing what an imagination can do, isn’t it?

 

3. EXT CLYDE’S HOUSE - NIGHT

FADE OUT

END.

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After a discussion with both my technical and academic tutors, it became obvious a change was needed with my project. Due to a point raised by myself, mainly the fact i’m not really interested in lighting, I asked if changing the aim and consequently the project to focus more on set dressing would be acceptable, especially this late in the game. To some extend they agreed, and said it would make more sense to focus on what I wanted to do when I left, what my main interest was.

An idea was thrown up that keeping the lighting within the scene constant and only altering the set design could land a project with much greater merit. I found this idea very interesting but it seemed quite a challenge and I wasnt as comfortable with the main storyline. (Possibly because the kid in the film would be very sad and slightly abused?!?)

But I wanted the change nontheless and have edited the script slightly to focus more on the set design and have only slight lighting modifications, mainly from day to night.

The changes will range through a broken home, to middle class, to imaginitive and finishing on sleepy. The narration will still carry the story forward.

This eases the research off mood creation through lighting and I can now keep my focus on the assets contained within the room and there placement. An edited script will be written and posted asap. Roll on the modelling :)

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Quick renders of the house in build progress. Some of the changes are very small, but there is a change. Static cameras to show the changes as they happen. I’m taking a render of the house each time I save, so hopefully have a good catalogue of images. Added a simple light to the last renders to apply shadows.

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Working Script

1. EXT. CLYDE’S HOUSE – MIDDAY


A two storey house sits behind a small patch of withering grass. A short fence with a rusted gate confines the area from the street. A short paved path leads up to the weather-beaten front door. The house looks fairly aged as the large stone foundations are decaying. A dull sky fits faultlessly with the dreary property. CLYDE, a typically optimistic 6 year old pops up.


NARRATOR


Meet CLYDE.
This is the house he lives in.
A rather dull looking house, isn’t it?

2. INT. CLYDE’S BEDROOM – MIDDAY


CLYDE sits cross-legged in the middle of his bedroom. CLYDE’S room is very basic. A broken toy lays abandoned on the cold wooden floorboards. The room looks very desaturated, academic and rigid. A bed sits square to the wall, covers tucked neatly in and pillows plumped up. A solitary shelf hugs the corner wall, supporting various schools books and a photo frame. The desk at the far end of the room sits below the window. Atop is a globe gathering dust and a small TV. Opposite the bed is a wardrobe, white paint flaking off. The left door is hanging loose from its upper hinge. Near to the wardrobe is a scuffed and torn cardboard box. Toys are few and far between, misleading from the ‘TOY BOX’ scrawled on the front.


NARRATOR (CONT’D)


Oh dear. This doesn’t look much better, does it?

Luckily, CLYDE has quite an imagination.
The room changes to a vibrant and colourful space. CLYDE’S imagination runs riot and the room becomes a playful wonderland. The bed changes to a racing-car bed, covers unravel into a heap. The school books change into a stack of comics and prank books. The globe begins to spin as planets begin to orbit around it and a rocket flies around the world. The TV bursts into a huge flat screen, barely able to fit on the desk. The wardrobe’s door corrects itself and the doors fly open to reveal a coat hanger with some brand new clothes hung on the back of the door. The clothes pop and change into a spacesuit and an astronaut’s helmet peeks out of the closet space. The toy box’ flaps fold closed and turn into a beautifully carved wooden chest with ‘CLYDE’ inscribed on the front. The box overflows with new toys. A beam of sunlight fills the room.


NARRATOR (CONT’D)


Now that’s better, don’t you think?


The room continues to come to life as CLYDE sits admiring his creation.


NARRATOR (CONT’D)


Night time, CLYDE.
(Snap of fingers)

The room goes dark. CLYDE is now tucked in bed, sat half upright with the covers pulled up to his nose, peeking out from behind. A nightlight gives a slight glimmer of light, barely showing where everything sits. The wardrobe creeps open and a greeny-blue set of eyes peer through the crack. The light from the window creates some shadows across the room.


NARRATOR (CONT’D)


Oh dear. His imagination is still going strong.
Come along, CLYDE. Time for sleep.
(Snap of fingers)


The room changes to a very calm, peaceful and serene room. CLYDE is now down to a sound sleep. A pale blue cast in from the night sky fills the room.


NARRATOR (CONT’D)


Shhh… It’s getting late, best say good night.
Oh, this is a dull house, isn’t it?


END.